Interactive Elements[]
You can place interactive elements in the world, what helps you tell your story. The players can interact with them, and you can set what will happens when they interact.
With the help of the interactive elements you can also create stories which don't require a Storyteller to hold the session, the story tells itself. We recommend to make your story in that way, so you can share it with everyone, and play it without a Storyteller, only playing Heroes.
Of course you can use the interactive elements to help you while you hold a session as a Storyteller.
Story[]
With Stories, you can write down the story you want to tell. You can write down the enviroment, the narrative of the story, or the monologue of a hostile creature.
NPC[]
NPCs give the social aspect of the game. They can speak, and sell items in the shop. Place NPCs if you want social interactions, or if your team needs to spend their gold on items.
You can set multiple monologue to them which will change based on the Chapter.
Enemy[]
There is no RPG without fights. You can place Enemies to fight with your Group. If they win, they get some gold and experience, if they lose… well, they can always try again.
Chest[]
You can place items, equipments or potions in chests, and when the Group interacts with a it they receive the loot. Place it before the adventure, or after a fight to reward your Heroes.
Camp[]
After a long day or a fierce battle, your Group can always rest and regenerate by the Camp.
Trigger[]
With Triggers you can play music, noises, or change the rules of the map. Triggers are only visible to the Storyteller.